Created using PCGen 5.16.4 on Apr 1, 2012
Player: ; Character Name: Iz'alma 7
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
52




  
Walk 20 ft.
BASE ATTACK
Bonus
+6/+1
TEMPLATES

SPECIAL ATTACKS
Channel Negative Energy
SPECIAL QUALITIES
Armor of Bones, Bone Mysteries, Bonus Feat, Haunted, Orisons, Raise Dead, Skilled, Soul Siphon, Undead Servitude
FEATS
Armor Proficiency, Light, Armor Proficiency, Medium, Combat Casting, Command Undead, Extra Revelation (), Improved Initiative, Point-Blank Shot, Reach Spell, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Sickle)
LANGUAGES
Common, Orc, Sphinx, Worg
SPELLS
 Oracle 0
1
2
3
4
5
6
7
8
9
0
7
7
6
3
0
0
0
0
0
0:
Detect Magic (DC:)Detect Poison (DC:)Light (DC:)
Mending (DC:13)Read Magic (DC:)Spark (DC:13)
Stabilize (DC:13)Mage Hand (DC:)Ghost Sound (DC:13)
1:
Bane (DC:14)Comprehend Languages (DC:)Cure Light Wounds (DC:14)
Divine Favor (DC:)Hide from Undead (DC:14)Inflict Light Wounds (DC:14)
Cause Fear (DC:14)False Life (DC:)
2:
Cure Moderate Wounds (DC:15)Restoration (Lesser) (DC:15)Share Language (DC:15)
Inflict Moderate Wounds (DC:15)Levitate (DC:)Minor Image (DC:15)
3:
Cure Serious Wounds (DC:16)Searing Light (DC:)Inflict Serious Wounds (DC:16)
Animate Dead (DC:)
4:
Restoration (DC:17)Inflict Critical Wounds (DC:17)Fear (DC:17)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Chainmail +1
Medium
+7
+2
-4
30






SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Shield, Heavy Wooden
Heavy
+2

-2
15






ITEMS

AC










*Chainmail +1
TYPEARMOR BONUSMAX DEX BONUS
Medium
+7
+2
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-4
30



TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Amulet, Mark of Office
(Amulet)
   x Gloves ( Ability Bonus (Enhancement)STR +1)
Enhancement bonus to ability STR|+1
  
x Bolts, Crossbow (10)
   x Horse, anti spook (Heavy/Combat Trained)
(Horse (Heavy/Combat Trained)), (Horse (Heavy/Combat Trained))
  
x Boots of Woodland Stride
(Boots of Friendly Terrain (Forest))
   x Limited Hat of disguise
(Hat of Disguise)
  
x Chainmail +1
   x Explorer's Outfit
  
x Cloak of repel vermin and Endure elements
repel vermin, endure elements, (Cloak (Add TypeCloak))
   x Shield, Heavy Wooden
  
x Crossbow, Heavy
   x Sickle +1
May be used to make trip attacks (pg.145)
  
x Decrative Single Hore Wagon
(Carriage)
  
AMMUNITION
Bolts, Crossbow (10)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.16.4 on Apr 1, 2012

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Amulet, Mark of Office
Equipped
1
0
194000
 Bolts, Crossbow (10)
Carried
1
1
1
 Boots of Woodland Stride
((Boots of Friendly Terrain (Forest)))
Equipped
1
1
0
 Chainmail +1
Equipped
1
40
1300
 Cloak of repel vermin and Endure elements
(repel vermin, endure elements, (Cloak (Add TypeCloak)))
Equipped
1
0
0
 Crossbow, Heavy
Carried
1
8
50
 Decrative Single Hore Wagon

1
600
150
ITEM LOCATION QTY WT. GP COST
 Gloves ( Ability Bonus (Enhancement)STR +1)
(Enhancement bonus to ability STR|+1)
Equipped
1
0
0
 Horse, anti spook (Heavy/Combat Trained)
((Horse (Heavy/Combat Trained)), (Horse (Heavy/Combat Trained)))

1
0
300
 Limited Hat of disguise
((Hat of Disguise))
Equipped
1
0.02
0
 Explorer's Outfit
Equipped
1
8
0
 Shield, Heavy Wooden
Equipped
1
10
7
 Sickle +1
(May be used to make trip attacks (pg.145))
Equipped
1
2
2306
TOTAL WEIGHT CARRIED/VALUE   62.02 lbs. 198320 gp
WEIGHT ALLOWANCE
Light 43 Medium 86 Heavy 130

FEATS
Armor Proficiency, Light, Armor Proficiency, Medium, Combat Casting, Command Undead, Extra Revelation (), Improved Initiative, Point-Blank Shot, Reach Spell, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Sickle)
MONEY

1579 gold

 

SPECIAL ATTACKS
SPECIAL QUALITIES
Armor of Bones, Bone Mysteries, Bonus Feat, Haunted, Raise Dead, Skilled, Soul Siphon, Undead Servitude
MAGIC

3 spirt bind, bind spirt to a material object

3 cure moderate

ring +1 ring of protection

potion of sneeking

potion of alter self

+1 rapier

knock 2 charge

summon monster 1 2 charg

silence 30

magic missle 3rd level

wand of detect magic 17 charges

3 addtional potions of alter self

want of fog cloud

6 ratty talbards

 

PROFICIENCIES
Bayonet, Blowgun, Cestus, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rock, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch), Stake, Unarmed Strike
LANGUAGES
Common, Orc, Sphinx, Worg
SPELLS
 Oracle 0
1
2
3
4
5
6
7
8
9
0
7
7
6
3
0
0
0
0
0
0:
Detect Magic (DC:)Detect Poison (DC:)Light (DC:)
Mending (DC:13)Read Magic (DC:)Spark (DC:13)
Stabilize (DC:13)Mage Hand (DC:)Ghost Sound (DC:13)
1:
Bane (DC:14)Comprehend Languages (DC:)Cure Light Wounds (DC:14)
Divine Favor (DC:)Hide from Undead (DC:14)Inflict Light Wounds (DC:14)
Cause Fear (DC:14)False Life (DC:)
2:
Cure Moderate Wounds (DC:15)Restoration (Lesser) (DC:15)Share Language (DC:15)
Inflict Moderate Wounds (DC:15)Levitate (DC:)Minor Image (DC:15)
3:
Cure Serious Wounds (DC:16)Searing Light (DC:)Inflict Serious Wounds (DC:16)
Animate Dead (DC:)
4:
Restoration (DC:17)Inflict Critical Wounds (DC:17)Fear (DC:17)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Armor Proficiency, Light When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency, Medium When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Combat Casting You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.
Command Undead As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
Extra Revelation () You gain one additional revelation. You must meet all of the prerequisites for this revelation. Special - You can gain Extra Revelation multiple times.
Improved Initiative You get a +4 bonus on initiative checks.
Point-Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Reach Spell You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and long. A reach spell uses up a spell slot one level higher than the spell's actual level for each increase in range category. For example, a spell with a range of touch increased to long range uses up a spell slot three levels higher. Spells modif ied by this feat that require melee touch attacks instead require ranged touch attacks. Spells that do not have a range of touch, close, or medium do not benefit from this feat.
Shield Proficiency When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.
Simple Weapon Proficiency You make attack rolls with simple weapons without penalty.
Weapon Focus (Sickle) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Created using PCGen 5.16.4 on Apr 1, 2012

SPELLS
 Oracle 0
1
2
3
4
5
6
7
8
9
  Per Day 0
7
7
6
3
0
0
0
0
0
0:
Detect Magic (DC:)Detect Poison (DC:)Light (DC:)Mending (DC:13)
Read Magic (DC:)Spark (DC:13)Stabilize (DC:13)Mage Hand (DC:)
Ghost Sound (DC:13)
1:
Bane (DC:14)Comprehend Languages (DC:)Cure Light Wounds (DC:14)Divine Favor (DC:)
Hide from Undead (DC:14)Inflict Light Wounds (DC:14)Cause Fear (DC:14)False Life (DC:)
2:
Cure Moderate Wounds (DC:15)Restoration (Lesser) (DC:15)Share Language (DC:15)Inflict Moderate Wounds (DC:15)
Levitate (DC:)Minor Image (DC:15)
3:
Cure Serious Wounds (DC:16)Searing Light (DC:)Inflict Serious Wounds (DC:16)Animate Dead (DC:)
4:
Restoration (DC:17)Inflict Critical Wounds (DC:17)Fear (DC:17)
 * = Domain/Specialty Spell

Created using PCGen 5.16.4 on Apr 1, 2012

Oracle Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 10 8 6 4 3 0 0 0 0 0
PER DAY 0 7 7 6 3 0 0 0 0 0
LEVEL 0
Detect Magic
DC:
Save: None
Time: 1 standard action
Duration: Concentration, up to 8 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You detect magical auras.
Source:  p.267
Target Area:   Cone-shaped emanation
Caster Level:   8
Detect Poison
DC:
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You determine whether a creature, object, or area has been poisoned or is poisonous.
Source:  p.268
Target Area:   Or Area one creature, one object, or a 5-ft. cube
Caster Level:   8
Light
DC:
Save: None
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  This spell causes a touched object to glow like a torch.
Source:  p.304
Target Area:   Object touched
Caster Level:   8
Mending
DC: 13
Save: Will negates (harmless, object)
Time: 10 minutes
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  This spell repairs damaged objects, restoring 1d4 hit points to the object.
Source:  p.312
Target Area:   One object of up to 8 lb.
Caster Level:   8
Read Magic
DC:
Save:
Time: 1 standard action
Duration: 80 minutes
Rng: Personal
Comp: V, S, F
SR:
School: Divination
☐☐☐
Effect:  You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Source:  p.330
Target Area:   You
Caster Level:   8
Spark
DC: 13
Save: Fortitude negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V or S
SR: Yes (object)
School: Evocation
☐☐☐
Effect:  Ignites flammable objects.
Source:  p.246
Target Area:   one Fine object
Caster Level:   8
Stabilize
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Upon casting this spell, you target a living creature that has -1 or fewer hit points.
Source:  p.348
Target Area:   One living creature
Caster Level:   8
Mage Hand
DC:
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (45 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  You point your finger at an object and can lift it and move it at will from a distance.
Source:  p.306
Target Area:   One nonmagical, unattended object weighing up to 5 lbs.
Caster Level:   8
Ghost Sound
DC: 13
Save: Will disbelief
Time: 1 standard action
Duration: 8 rounds [D]
Rng: Close (45 ft.)
Comp: V, S, M
SR: No
School: Illusion
☐☐☐
Effect:  Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place.
Source:  p.289
Target Area:   Illusory sounds
Caster Level:   8
LEVEL 1
Bane
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 8 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Bane fills your enemies with fear and doubt.
Source:  p.246
Target Area:   50-ft.-radius burst, centered on you
Caster Level:   8
Comprehend Languages
DC:
Save:
Time: 1 standard action
Duration: 80 minutes
Rng: Personal
Comp: V, S, M/DF
SR:
School: Divination
☐☐☐
Effect:  You can understand the spoken words of creatures or read otherwise incomprehensible written messages.
Source:  p.258
Target Area:   You
Caster Level:   8
Cure Light Wounds
DC: 14
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  When laying your hand upon a living creature, you channel positive energy that cures 1d8+5 points of damage.
Source:  p.263
Target Area:   Creature touched
Caster Level:   8
Divine Favor
DC:
Save:
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR:
School: Evocation
☐☐☐
Effect:  Calling upon the strength and wisdom of a deity, you gain a +2 luck bonus on attack and weapon damage rolls.
Source:  p.273
Target Area:   You
Caster Level:   8
Hide from Undead
DC: 14
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Undead cannot see, hear, or smell creatures warded by this spell.
Source:  p.296
Target Area:   8 creatures touched
Caster Level:   8
Inflict Light Wounds
DC: 14
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  When laying your hand upon a creature, you channel negative energy that deals 1d8+5 points of damage.
Source:  p.300
Target Area:   Creature touched
Caster Level:   8
Cause Fear
DC: 14
Save: Will partial
Time: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Rng: Close (45 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  The affected creature becomes frightened.
Source:  p.252
Target Area:   One living creature with 5 or fewer HD
Caster Level:   8
False Life
DC:
Save:
Time: 1 standard action
Duration: 8 hours or until discharged; see text
Rng: Personal
Comp: V, S, M
SR:
School: Necromancy
☐☐☐
Effect:  You harness the power of unlife to grant yourself a limited ability to avoid death.
Source:  p.280
Target Area:   You
Caster Level:   8
LEVEL 2
Cure Moderate Wounds
DC: 15
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless) or yes; see text
School: Conjuration
☐☐☐
Effect:  When laying your hand upon a living creature, you channel positive energy that cures 2d8+8 points of damage.
Source:  p.263
Target Area:   Creature touched
Caster Level:   8
Restoration (Lesser)
DC: 15
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
Source:  p.334
Target Area:   Creature touched
Caster Level:   8
Share Language
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S, M (a page from a dictionary)
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  Subject understands chosen language.
Source:  p.243
Target Area:   creature touched
Caster Level:   8
Inflict Moderate Wounds
DC: 15
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  When laying your hand upon a creature, you channel negative energy that deals 2d8+8 points of damage.
Source:  p.300
Target Area:   Creature touched
Caster Level:   8
Levitate
DC:
Save: None
Time: 1 standard action
Duration: 8 minutes [D]
Rng: Personal or Close
Comp: V, S, F
SR: No
School: Transmutation
☐☐☐
Effect:  Levitate allows you to move yourself, another creature, or an object up and down as you wish.
Source:  p.304
Target Area:   You or one willing creature or one object [total weight up to 800 lbs.]
Caster Level:   8
Minor Image
DC: 15
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: Concentration + 2 rounds
Rng: Long (720 ft.)
Comp: V, S, F
SR: No
School: Illusion
☐☐☐
Effect:  This spell functions like silent image, except that minor image includes some minor sounds but not understandable speech.
Source:  p.314
Target Area:   Visual figment that cannot extend beyond 13 10-ft. cubes [S]
Caster Level:   8
LEVEL 3
Cure Serious Wounds
DC: 16
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S
SR: Yes (harmless) or yes; see text
School: Conjuration
☐☐☐
Effect:  When laying your hand upon a living creature, you channel positive energy that cures 3d8+8 points of damage.
Source:  p.263
Target Area:   Creature touched
Caster Level:   8
Searing Light
DC:
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (180 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Focusing divine power like a ray of the sun, you project a blast of light from your open palm dealing 4d8 points of damage.
Source:  p.338
Target Area:   Ray
Caster Level:   8
Inflict Serious Wounds
DC: 16
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  When laying your hand upon a creature, you channel negative energy that deals 3d8+8 points of damage.
Source:  p.301
Target Area:   Creature touched
Caster Level:   8
Animate Dead
DC:
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: No
School: Necromancy
☐☐☐
Effect:  Turns corpses into undead skeletons or zombies that obey your spoken commands.
Source:  p.241
Target Area:   One or more corpses touched
Caster Level:   8
LEVEL 4
Restoration
DC: 17
Save: Will negates (harmless)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  This spell functions like lesser restoration, except that it also dispels temporary negative levels or one permanent negative level.
Source:  p.334
Target Area:   Creature touched
Caster Level:   8
Inflict Critical Wounds
DC: 17
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  When laying your hand upon a creature, you channel negative energy that deals 4d8+8 points of damage.
Source:  p.300
Target Area:   Creature touched
Caster Level:   8
Fear
DC: 17
Save: Will partial
Time: 1 standard action
Duration: 8 rounds or 1 round; see text
Rng: 30 ft.
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  An invisible cone of terror causes each living creature in the area to become panicked unless it succeeds on a Will save.
Source:  p.281
Target Area:   Cone-shaped burst
Caster Level:   8
* = Domain/Specialty Spell

Created using PCGen 5.16.4 on Apr 1, 2012

Iz'alma 7
Iz'alma 7's portrait
Human
RACE
0
AGE
5' 9"
HEIGHT
175 lbs.
WEIGHT

EYE COLOR

SKIN COLOR

HAIR COLOR

HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS

SPOKEN STYLE
Description
Reminder we can get reimbursed the 5000 gold for the magican for the release of keenen's soul.
Home
,
Biography
Born in a travling show, her mother would dance for the money they throw. Pappa would do what ever he could, preach a little gosple, sell a couple of bottles of Dr Good.